I recently spent a couple of days working on a 'Movement System' research project in Unreal Engine 5.3 and it's been an absolute blast!
This is my first time focusing on player movement within the UE blueprint system and I have already learned so much and I'm not even done!
I've used Titanfall 2 and Doom Eternal as heavy inspirations for this movement system, with the goal of making the player feel like a Space Marine from Warhammer 40k (hopefully this will spiral into a future project!) and I think I'm getting there!
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The features I've implemented so far are the following:
- Wall Running
- Vertical Wall Running
- Wall Climbing
- Double Jump
- Dash
- Ledge Grab/Ledge Climb
- Mantle
- Quick Mantle
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Overall, I think this project was successful! I learned so much about using the Unreal Engine Blueprint system and how to effectively create a fun and interesting movement system.
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This project may work as a precursor to a future project but only time will tell!
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