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S O O T F O O T

SOLO DEV - RESEARCH PROJECT

- Designing and Programming for AI Behaviour

- Analysis of similar systems and implementation of research

- Developed Environmental Storytelling through the Labyrinth

- Developed with a schedule and met my weekly targets

- Iterated development based on User Experience and User Feedback

SOOTFOOT is a Mascot Horror game prototype I made for my Honours Year Research Project at Massey University - Bachelor of Screen Arts with Honours.

After awakening in a dark and twisted funhouse labyrinth with nothing but a dying flashlight you must use everything you can to find the 3 keys scattered around to unlock the door to escape this nightmare. All the while Sootfoot, a demonic jester, thirsts for your blood and he's on the hunt for his prey.​

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SOOTFOOT is my exploration into the creation of a horror game. Through this project, I got to truly experiment with AI Behaviour, Level Design, Horror Game Design and Foley Audio Work for the first time. I learnt so much from this project and while there were some struggles, I managed to push through and I am proud of what I made!

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