S O O T F O O T
SOLO DEV - RESEARCH PROJECT
- Designing and Programming for AI Behaviour
- Analysis of similar systems and implementation of research
- Developed Environmental Storytelling through the Labyrinth
- Developed with a schedule and met my weekly targets
- Iterated development based on User Experience and User Feedback
SOOTFOOT is a Mascot Horror game prototype I made for my Honours Year Research Project at Massey University - Bachelor of Screen Arts with Honours.
After awakening in a dark and twisted funhouse labyrinth with nothing but a dying flashlight you must use everything you can to find the 3 keys scattered around to unlock the door to escape this nightmare. All the while Sootfoot, a demonic jester, thirsts for your blood and he's on the hunt for his prey.​
​
​
​
​
​
​
​
​​
​
​​
SOOTFOOT is my exploration into the creation of a horror game. Through this project, I got to truly experiment with AI Behaviour, Level Design, Horror Game Design and Foley Audio Work for the first time. I learnt so much from this project and while there were some struggles, I managed to push through and I am proud of what I made!
​
​
​
​
​
​
​
​
​​
​
​​