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F I X E D 
C A M E R A

Solo Dev

Primary Take-a-ways:

  • Designing and Developing a system with the purpose of having many applications

  • Analysis of similar systems to develop my iteration

  • Rapid prototyping and development for quick testing

  • Greyboxing and Environmental planning

  • Developing a simple narrative to create player purpose

This is a video of my 'Fixed Camera Angle' 3rd Year Research Project. It was a solo dev project and my first time using Unreal Engine and was a great way to learn and explore creating environments and the blueprint system. This project was created within 6 weeks and was a way for me to build a passion project. 

These are some more photos of the development of my level from sketch to an in-engine level. This project was heavily inspired by some of my favourite game franchises, Resident Evil and Silent Hill. I tried to capture that style and feeling through the level and the camera angles and shots

I did a lot of reworking both the level design and the camera placement to get the best possible atmosphere. I've always had a soft spot for horror games, especially the classics, so I took this opportunity to practice developing something that I want to create in the future.

I used models from Quixel to create a unique and interesting atmosphere that tells a small story. The Diner is the central area with a Restroom, Kitchen and Basement that are all a part of the simple note-told story.

UE5_LevelPlan_Horizontal.png

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