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B O B B I
B O N E S

Game Designer, Audio Engineer,  Tech Artist, Prototyper,

Level Designer

- Designing and Programming for prototype Limb System 'Limbventory'

- Development of Soft Skills through close teamwork and communication

- Using the Level Design, UI, SFX, Audio follow the vision of the Director

Bobbi Bones BTS (by Adrian @funnyaccentguy)

Commentary from Jacob Jopson - Director

Bobbi Bones is an isometric action game made in Unity. As Bobbi (the wise-cracking skull), attach mismatched limbs, challenge the evil inmates in a body-warping prison, and follow Bobbi’s struggle with their identity. In the vertical slice, you face Duke Beezle Bufo, a man whose selfishness turned him into a giant lava-spewing toad! Do Bobbi’s motives make them more villainous than Bufo, or do their heroic actions reveal their true self?

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I worked in many roles on Bobbi Bones, meaning I got to explore many facets of game development such as game design, prototyping and audio engineering and the Unity engine within a project. I am proud of what my team and I were able to create. Working within our cohesive team is an experience I cherish and hope to find again in the future.

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Throughout my work on my many varying roles I was able to gain an understanding of what it takes to work in a team. Trust. Trust that your teammates are all just as excited to create something spectacular! Team work makes the dream work, after all! While we did have some issues, they were nothing that a little bit of research and communication couldn't fix!

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Bobbi Bones was also a perfect chance to me to explore the different areas of game development that interested me. I have a deep fascination for each of the roles I took on: Game Designer, where I worked with the director to design the inventory (dubbed 'Limbventory') the limb mechanics, designing the level of 'Act 2'. Audio Engineer, where I designed and created the games audio from a mix of recordings and foley work. Tech Artist, where I integrated our animations, audio and VFX into the project. Prototyper, I prototyped our 'Limbventory' and limbs which would then be handede to our player programmer. I can't wait to learn more about what I can help create!

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The development of Bobbi Bones is something that will stick with me for a long, long time. I will continue to learn and develop my skills off the strong foundation that was built by working with such a talented team and overcoming problems and mistakes together!

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